Wednesday, October 28, 2009

White Boarding

There's skate boarding, surf boarding, wake boarding, and for us developers there's "white boarding."

I've been sketching out the tasks, and scripts for my game, so much so, I had to run out and get another white board. I should have taken up the idea my friend, Everett Harris, did. He bought sheets of white plastic panel material and lined a wall with it, and now has a wall sized white board. Unfortunately, or fortunately, I don't like playing, "This Old House," and doing home projects, especially when my time is already limited and thoughts are flowing.

So, this week it is, "step away from the keyboard, with your hands up," and get all my new thoughts down and then schedule out my new tasks. This may run into next week, but when this round of design is complete, it is just straight crunching, where I can sit and get into the zone, and be on "coding cruise control."

That's the skinny of what is going on right now...you'll see, you'll see...the game will be worth the wait. :-D

Thursday, October 22, 2009

Wooaa Partna'

Damn! I know I said I was back, but I didn't expect to be up until 3:30am working last night/this morning. The fire is back. So, while I eat my lunch here at my day/real job, let me tell you what I did last night/this morning. "I got my mind right." :)

I reacquainted myself with my code (I mean I hadn't seen it in like 2 months), and was like, "oh yeah, that's what I was doing, and you know I like what I see." I did stumble across "SWIG," read about it in "Game Developer's," magazine, and I am going to see if I can replace the LuaBind I have with SWIG.

So, back to work here, and then back to work at home later.

Tuesday, October 20, 2009

Back For Real

Wow! It's been months (2) since my last posting. To say that I've been busy is an understatement. My real job has absorbed my spare time like a black hole, but all for the good. We are on the verge of a release, that could, "shock the world!" :)

Anyway, I'm back on the game with a major focus for a Christmas holiday release. My artist, Nick Davis, is off cracking on the final animations. I'm re-working some of the engine.

So, the push is back on!

Stay tuned...