Friday, July 8, 2011

Huh? What?

Yes folks, I'm still alive and cranking. It was recently brought to my attention that I wasn't blogging about my game and one person even asked if I were the new "Duke Nukem Forever," meaning was I ever going to finish this game.

Well, between some developments with my artist, some lethargy on my part, and life's tasks, I am in fact still cranking.

So, until I finish I will bury my head and crank. Hopefully, soon you will be hearing from me again.

Have a safe and enjoyable summer.

Sunday, September 26, 2010

Still Going...

Yep, been quiet on the posts but, not on the work. Still pluggin' away. Shooting for a Christmas release. 75% complete. Some art assets need touching up, and UI work to be done as well.

Actual days working on game 155 and counting...

Stay tuned.

Thursday, February 18, 2010

Still Grinding

My artist came into town this week, and he's done some WORK! Closer, closer!

I'm building the way points, and AI for the game enemies. Also, laying out the game objects, and levels data.

That's it...finding time after my "bread and butter," job...a brotha gots to eat! :)

Till next time!

Rod peace out.

Saturday, January 30, 2010

Happy New Year!

Sheesh! Where have I been? Today is Jan. 30th and I'm just saying, "Happy New Year!" Well, I hope folks first month into the new year has gone well.

I am currently buried in under 4" of snow, but that isn't stopping my crusade to finish my game. So, I am working and that is all I have to say for now, so...

HAPPY NEW YEAR!!

Wednesday, October 28, 2009

White Boarding

There's skate boarding, surf boarding, wake boarding, and for us developers there's "white boarding."

I've been sketching out the tasks, and scripts for my game, so much so, I had to run out and get another white board. I should have taken up the idea my friend, Everett Harris, did. He bought sheets of white plastic panel material and lined a wall with it, and now has a wall sized white board. Unfortunately, or fortunately, I don't like playing, "This Old House," and doing home projects, especially when my time is already limited and thoughts are flowing.

So, this week it is, "step away from the keyboard, with your hands up," and get all my new thoughts down and then schedule out my new tasks. This may run into next week, but when this round of design is complete, it is just straight crunching, where I can sit and get into the zone, and be on "coding cruise control."

That's the skinny of what is going on right now...you'll see, you'll see...the game will be worth the wait. :-D

Thursday, October 22, 2009

Wooaa Partna'

Damn! I know I said I was back, but I didn't expect to be up until 3:30am working last night/this morning. The fire is back. So, while I eat my lunch here at my day/real job, let me tell you what I did last night/this morning. "I got my mind right." :)

I reacquainted myself with my code (I mean I hadn't seen it in like 2 months), and was like, "oh yeah, that's what I was doing, and you know I like what I see." I did stumble across "SWIG," read about it in "Game Developer's," magazine, and I am going to see if I can replace the LuaBind I have with SWIG.

So, back to work here, and then back to work at home later.

Tuesday, October 20, 2009

Back For Real

Wow! It's been months (2) since my last posting. To say that I've been busy is an understatement. My real job has absorbed my spare time like a black hole, but all for the good. We are on the verge of a release, that could, "shock the world!" :)

Anyway, I'm back on the game with a major focus for a Christmas holiday release. My artist, Nick Davis, is off cracking on the final animations. I'm re-working some of the engine.

So, the push is back on!

Stay tuned...